Broadly, the core expects a 14.31818 MHz clock signal, input from the keyboard, access to a 64K RAM, and access to the. GSport will open a new window and use the window you started it from as a "debug" window.My Apple II core consists of a timing generator, a video generator, the 6502 processor core, which I took from Peter Wendrichs Commodore 64 emulator, the ROMS, and some random logic for address decoding and other onboard I/O. (Click the load button after selecting the ROM file.)On all platforms except Windows and Mac, you must start GSport from a terminal window. You can uppload your Apple II rom by clicking one of the disk Load buttons below the screen. Emulates either a Mac Classic (which runs MacOS 0.x thru 7.5) or a Mac II series machine (which runs MacOS 7.x, 8.0 and 8.1), depending on the ROM being used Color video display CD quality sound outputApple II online emulator. Mac OS X (PowerPC and Intel) Windows NT/2000/XP BeOS R4 (PowerPC and Intel) AmigaOS 3.x Some features of Basilisk II.Mac OS X 10.7 by PigVenomPV. Mac OS X Sierra (10.12.0) by -Apple-Inc. The suggested place for these files is right alongside the GSport application itself.OS X Yosemite Simulator remix by ellistomas. Benj Edwards Associate Editor.GSport will look in a number of places for two files it requires: config.txt and rom.
Apple Ii Emulator .Exe On WindowsOS X Yosemite Simulator by tycoonjoe.Start GSport by Double-clicking the GSport icon on a Mac, or by running the executable ( gsport.exe on Windows, and gsportx on Linux). OS X El Capitan Simulator 2 by Jethrochannz. OS X Yosemite Simulator remix by ZAWSZEANONIM.Hit the "F4" key and see below for how to tell GSport what disk images to use. Please note./GSport.app/Contents/MacOS/GSport /path/to/my/disk.poAssuming all goes well, GSport will then boot up but probably not find any disk images. Setup of most older versions and builds, both PPC and Intel, is similar. This manual was revised for use with our and later builds of Basilisk II. This also enables the automatic mounting/booting feature by allowing you to specify a disk image of your choice on that command line for example:Basilisk II emulates up to a 68040 Macintosh, which can run Mac OS 7.x through 8.1. /GSport.app/Contents/MacOS/GSport from the folder GSport is in. Slot 5 devices are 3.5" 800K disks, and slot 6 devices are 5.25" 140K disks. "s5d1" means slot 5, drive 1. Each slot and drive that can be loaded with an image is listed. To change disk images being used, select "Disk Configuration". You will probably only have partitions on direct devices you mount (or on a Mac, of. When you find the image you want, just press the Enter or Return key.If the image has partitions that GSport supports, another selection dialog will have you select which partition to mount. Press Return on "." entries to go up a directory level. To quickly jump to a particular path, you can press Tab to toggle between entering a path manually, and using the file selector. A scrollable file selection interface is presented, letting you locate your image files. GSport directs the emulated GS accesses to the image, and does the correct reads and writes of the Unix file instead.If you do not have any disk mounted in s7d1, GSport will jump into the monitor. For 3.5" disks, for example, a raw image would be exactly 800K bytes long (819200 bytes). GSport can open any image file compressed with gzip (with the extension ".gz") automatically as a read-only disk image.An image is the representation of an Apple IIgs disk, but in a file on your computer. GSport uses the host file permissions to encode the read/write status of the image. Po formats you often find on the web are really "raw" formats, and so they work fine. Po, 2IMG, 5.25" ".nib" images, most Mac Diskcopy images and partitioned images. The emulated IIgs will immediately detect changes to s5d1 and s5d2.Care should be taken when changing images in slot 7-GSport does not notify GSOS that images have changed (or been ejected), and so it's best to make changes when GSOS is not running.The host computer mouse is the Apple IIgs mouse and joystick by default. Po image.In addition to changing disks, you can also just "eject" and image by moving the cursor to select that slot/drive and then press "E". Just select your image, like "disk.nib" in the config.txt file like any. ![]() Input to the debug window is only acted upon when the emulation is stopped (Shift-F6, middle mouse button, or hitting a breakpoint).Joystick Emulation (Mouse, Keypad, or real native joystick)The default joystick is the mouse position. The section "Debugging GSport" above describes the debugger interface a little more.GSport has no pop-up menus or other interactive interfaces (other than the debug window, and the occasional error dialogs on Mac OS X). You can also disassemble memory, etc. Press return on the "Joystick Configuration" entry, and then select between Mouse Joystick, Keypad Joystick, or one of two native joysticks. The joystick does not work properly if the pointer is constrained in the window.You can also select from a "Keypad Joystick" or a real joystick from the Configuration panel. "Little Brick Out" is on the DOS 3.3 master disk. Swapping and reversing are convenient with paddle-based games like "Little Brick Out" so that the mouse will be moving like the paddle on the screen. Press F9 to reverse the sense of both paddles (so 0 becomes 255, etc). Download delta force 2 for androidMode 0 (the default) means run as fast as possible. The right mouse button (if you have it) or F6 toggles between four speed modes. Adjusting scaling usually means you will need to adjust the trim as well.The left mouse button is the mouse button for GSport. Also, joystick scaling is selectable here for games which require a greater range of motion to work correctly, along with trim adjustment which moves the centering point. Pressing multiple keys together averages the results, allowing finer control than just 8 directions. 3200 pictures generally only display correctly at 2.8MHz or sometimes 8.0MHz.GSport by default now continues emulation even when it detects buggy programs running. Try running ornery programs at 2.8MHz. Many Apple IIgs demos must run at 2.8MHz or they will not operate correctly. Most Apple //e (or earlier) games need to be run at 1MHz. Mode 3 means run at 8.0MHz (about the speed of a ZipGS accelerator). Note that entering GSBUG tends to cause a Code Red alert always, so if you intended to enter it, you can ignore it. The Apple IIgs program either tried to write non-existent memory, entered an invalid system state, or perhaps just tried to use an Apple IIgs feature which GSport does not implement yet. For instance, closing the "About This Apple IIgs" window in the Finder causes a code yellow alert, but it seems quite harmless.A Code Red bug is a more serious problem. Although completely harmless, it indicates the potential for some Apple IIgs program bug which may become more severe shortly. If nothing's wrong, nothing is printed.A Yellow bug is a mild bug where an Apple IIgs program merely read an invalid location. The status is displayed in words in the text area under the emulation window. In this mode, GSport emulates the hardware "faster" than real, meaning the data the code being emulated expects is made available much faster than on a real Apple IIgs, providing a nice speed boost. This information is for reference.GSport by default will boot s7d1 (unless you've changed that using the Apple IIgs control panel), so you should put an image in that slot.GSport, by default, runs the IWM (3.5" and 5.25" disks) emulation in an "approximate" mode, called "fast_disk_emul". Although you can edit the file manually, in general you can use the Configuration Panel to make all the changes you need. To set a breakpoint on the interrupt jump point, type:The file config.txt describes the images GSport will use. In the debug window, you set a breakpoint at an address by typing the address, followed by a 'B' (it must be in caps). This mode means GSport will continue to emulate the disk properly in memory, but it cannot encode the changes in the standard. If the emulated image is no longer ProDOS or DOS 3.3 standard, GSport will automatically treat the image as "Not-write-through-to-Image" from then on. To make nibble copiers work, Press F7.GSport can read in the ".nib" nibblized disk format, but as read-only mode. All games/demos/etc run fine in this mode). (Meaning, unless you're using a nibble copier, you shouldn't run into an issue. Almost everything will work except for nibble copiers, which don't like the data coming this fast. However, the "disk" in emulation is fully useable as long as GSport is running.
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